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Site_web/formations/memory-pictogrammes/assets/js/leaderboard.js
gauthier.chombart 20baa91611 Commit initial
Chargement des données en local
2026-06-01 11:17:21 +02:00

390 lines
13 KiB
JavaScript

/* ============================================
LEADERBOARD & PLAYER STATISTICS
============================================ */
/**
* Manager du classement
*/
class LeaderboardManager {
static KEY_LEADERBOARD = 'nextgn_leaderboard';
static MAX_SCORES = 100;
/**
* Ajouter un score au classement
*/
static addScore(gameData) {
const scores = this.getAllScores();
const newScore = {
sessionId: generateUUID(),
playerName: getPlayerName(),
userId: getUserId(),
score: gameData.score,
moves: gameData.moves,
timeSeconds: gameData.duration,
difficulty: gameData.difficulty,
date: new Date().toISOString(),
isPerfect: gameData.moves === DIFFICULTY_MODES[gameData.difficulty].paires,
won: gameData.won !== false
};
scores.push(newScore);
// Limiter à MAX_SCORES (garder les plus récents)
if (scores.length > this.MAX_SCORES) {
scores.sort((a, b) => new Date(b.date) - new Date(a.date));
scores.splice(this.MAX_SCORES);
}
localStorage.setItem(this.KEY_LEADERBOARD, JSON.stringify(scores));
DEBUG.log('Score added:', newScore);
return newScore;
}
/**
* Obtenir tous les scores
*/
static getAllScores() {
try {
const scores = JSON.parse(localStorage.getItem(this.KEY_LEADERBOARD)) || [];
return scores;
} catch (e) {
console.error('Leaderboard error:', e);
return [];
}
}
/**
* Obtenir le classement (top X)
*/
static getLeaderboard(difficulty = 'all', limit = 10) {
let scores = this.getAllScores();
// Filtrer par difficulté
if (difficulty !== 'all') {
scores = scores.filter(s => s.difficulty === difficulty);
}
// Trier par score (décroissant)
scores.sort((a, b) => {
if (b.score !== a.score) {
return b.score - a.score;
}
// En cas d'égalité, par temps
return a.timeSeconds - b.timeSeconds;
});
return scores.slice(0, limit);
}
/**
* Obtenir les stats d'un joueur
*/
static getPlayerStats(userId) {
const scores = this.getAllScores().filter(s => s.userId === userId);
if (scores.length === 0) {
return {
totalGames: 0,
bestScore: 0,
averageScore: 0,
averageTime: 0,
bestTime: Infinity,
winRate: 0,
perfectGames: 0
};
}
const bestScore = Math.max(...scores.map(s => s.score), 0);
const totalScore = scores.reduce((a, b) => a + b.score, 0);
const totalTime = scores.reduce((a, b) => a + b.timeSeconds, 0);
const bestTime = Math.min(...scores.map(s => s.timeSeconds), Infinity);
const perfectGames = scores.filter(s => s.isPerfect).length;
const winRate = (perfectGames / scores.length) * 100;
return {
totalGames: scores.length,
bestScore: bestScore,
averageScore: Math.round(totalScore / scores.length),
averageTime: Math.round(totalTime / scores.length),
bestTime: bestTime === Infinity ? 0 : bestTime,
winRate: Math.round(winRate),
perfectGames: perfectGames
};
}
/**
* Obtenir le rang d'un score
*/
static getPlayerRank(userId, difficulty = 'all') {
const leaderboard = this.getLeaderboard(difficulty, Infinity);
const rank = leaderboard.findIndex(s => s.userId === userId) + 1;
return rank > 0 ? rank : null;
}
/**
* Vérifier si c'est un nouveau record personnel
*/
static isPersonalRecord(userId, newScore) {
const stats = this.getPlayerStats(userId);
return newScore > stats.bestScore;
}
/**
* Obtenir les statistiques globales
*/
static getGlobalStats() {
const scores = this.getAllScores();
if (scores.length === 0) {
return {
totalGames: 0,
totalPlayers: 0,
averageScore: 0,
highestScore: 0,
fastestCompletion: Infinity
};
}
const uniquePlayers = new Set(scores.map(s => s.userId));
const totalScore = scores.reduce((a, b) => a + b.score, 0);
const highestScore = Math.max(...scores.map(s => s.score), 0);
const fastestCompletion = Math.min(...scores.map(s => s.timeSeconds), Infinity);
return {
totalGames: scores.length,
totalPlayers: uniquePlayers.size,
averageScore: Math.round(totalScore / scores.length),
highestScore: highestScore,
fastestCompletion: fastestCompletion === Infinity ? 0 : fastestCompletion
};
}
/**
* Mettre à jour l'affichage du classement
*/
static updateDisplay(difficulty = 'all') {
const leaderboard = this.getLeaderboard(difficulty, 10);
const leaderboardList = document.getElementById('leaderboard-list');
if (!leaderboardList) return;
if (leaderboard.length === 0) {
leaderboardList.innerHTML = `
<div class="empty-state">
<div class="empty-state-icon">🎮</div>
<div class="empty-state-text">Aucun score pour le moment</div>
<div class="empty-state-hint">Jouez une partie pour apparaître au classement!</div>
</div>
`;
return;
}
leaderboardList.innerHTML = '';
leaderboard.forEach((score, index) => {
const rankItem = document.createElement('div');
rankItem.className = 'rank-item';
const rankNumber = this.getRankDisplay(index);
const medal = index < 3 ? `class="rank-number medal-${index + 1}"` : 'class="rank-number"';
rankItem.innerHTML = `
<div ${medal}>${rankNumber}</div>
<div class="rank-info">
<div class="player-name">${this.escapeHTML(score.playerName)}</div>
<div class="player-stats">
<span>⏱ ${formatTime(score.timeSeconds)}</span>
<span>🎯 ${score.moves} mouvements</span>
${score.isPerfect ? '<span>✨ Parfait</span>' : ''}
</div>
</div>
<div class="rank-score">${formatNumber(score.score)}</div>
<div class="rank-difficulty ${score.difficulty}">${DIFFICULTY_MODES[score.difficulty].name}</div>
`;
leaderboardList.appendChild(rankItem);
});
analyticsManager.track('leaderboard_viewed', { filter: difficulty });
}
/**
* Mettre à jour les statistiques du joueur
*/
static updatePlayerStats() {
const userId = getUserId();
const stats = this.getPlayerStats(userId);
// Remplir les éléments HTML
document.getElementById('total-games').textContent = stats.totalGames;
document.getElementById('best-score').textContent = formatNumber(stats.bestScore);
document.getElementById('best-time').textContent = stats.bestTime === Infinity ? '--' : formatTime(stats.bestTime);
document.getElementById('win-rate').textContent = `${stats.winRate}%`;
// Ajouter des classes pour animation si valeurs élevées
if (stats.bestScore > 5000) {
document.getElementById('best-score').parentElement.classList.add('high-value');
}
if (stats.winRate >= 50) {
document.getElementById('win-rate').parentElement.classList.add('high-value');
}
}
/**
* Afficher le rang du joueur
*/
static updatePlayerRank(difficulty = 'all') {
const userId = getUserId();
const rank = this.getPlayerRank(userId, difficulty);
if (rank) {
const rankDisplay = document.getElementById('player-rank');
if (rankDisplay) {
rankDisplay.textContent = `Vous êtes #{rank}`;
}
}
}
/**
* Afficher les statistiques globales
*/
static displayGlobalStats() {
const globalStats = this.getGlobalStats();
DEBUG.log('Global Statistics:', globalStats);
return globalStats;
}
/**
* Nettoyer les scores (DEBUG)
*/
static clearAll() {
if (confirm('Êtes-vous ABSOLUMENT certain de vouloir supprimer TOUS les scores?')) {
localStorage.removeItem(this.KEY_LEADERBOARD);
this.updateDisplay();
this.updatePlayerStats();
DEBUG.log('✓ Tous les scores ont été supprimés');
return true;
}
return false;
}
/**
* Exporter les scores en CSV
*/
static exportCSV() {
const scores = this.getAllScores();
let csv = 'Rang,Joueur,Score,Difficulté,Temps (s),Mouvements,Parfait,Date\n';
scores.forEach((score, index) => {
csv += `${index + 1},"${score.playerName}",${score.score},"${score.difficulty}",${score.timeSeconds},${score.moves},${score.isPerfect ? 'Oui' : 'Non'},"${score.date}"\n`;
});
const blob = new Blob([csv], { type: 'text/csv' });
const url = URL.createObjectURL(blob);
const link = document.createElement('a');
link.href = url;
link.download = `leaderboard-${new Date().toISOString().slice(0, 10)}.csv`;
link.click();
URL.revokeObjectURL(url);
}
/**
* Obtenir l'affichage du rang (numéro ou médaille)
*/
static getRankDisplay(index) {
const medals = ['🥇', '🥈', '🥉'];
return medals[index] || `${index + 1}`;
}
/**
* Échapper le HTML (sécurité)
*/
static escapeHTML(str) {
const div = document.createElement('div');
div.textContent = str;
return div.innerHTML;
}
}
/**
* Statistiques avancées
*/
class AdvancedStats {
/**
* Obtenir la distribution des scores par difficulté
*/
static getDistributionByDifficulty() {
const scores = LeaderboardManager.getAllScores();
const distribution = {};
Object.keys(DIFFICULTY_MODES).forEach(difficulty => {
distribution[difficulty] = scores.filter(s => s.difficulty === difficulty).length;
});
return distribution;
}
/**
* Obtenir la tendance temporelle
*/
static getTimelineTrend(days = 7) {
const scores = LeaderboardManager.getAllScores();
const now = new Date();
const timeline = {};
for (let i = 0; i < days; i++) {
const date = new Date(now);
date.setDate(date.getDate() - i);
const dateStr = date.toISOString().slice(0, 10);
timeline[dateStr] = scores.filter(s => s.date.slice(0, 10) === dateStr).length;
}
return timeline;
}
/**
* Obtenir la moyenne de temps par difficulté
*/
static getAverageTimeByDifficulty() {
const scores = LeaderboardManager.getAllScores();
const averages = {};
Object.keys(DIFFICULTY_MODES).forEach(difficulty => {
const diffScores = scores.filter(s => s.difficulty === difficulty);
if (diffScores.length > 0) {
const totalTime = diffScores.reduce((a, b) => a + b.timeSeconds, 0);
averages[difficulty] = Math.round(totalTime / diffScores.length);
}
});
return averages;
}
/**
* Taux de réussite global
*/
static getGlobalSuccessRate() {
const scores = LeaderboardManager.getAllScores();
if (scores.length === 0) return 0;
const perfectGames = scores.filter(s => s.isPerfect).length;
return Math.round((perfectGames / scores.length) * 100);
}
}
// ============================================
// INITIALISATION
// ============================================
// Exporter pour utilisation globale
window.LeaderboardManager = LeaderboardManager;
window.AdvancedStats = AdvancedStats;
DEBUG.log('Leaderboard Manager initialized');