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Site_web/exercices/memory-pictogrammes/assets/js/leaderboard.js
gauthier.chombart 1e757ccda8 Corrige le panneau "Vos statistiques" et compacte son affichage
Deux règles CSS différentes partageaient le nom .player-stats (la
ligne de détails sous chaque joueur du classement, et tout le panneau
"Vos statistiques"). Le panneau héritait donc du display:flex prévu
pour la ligne de détails, ce qui empêchait la grille de stats de
prendre toute la largeur et l'affichait en une colonne étroite.

Renomme la ligne de détails en .rank-meta et aligne les 4 encadrés de
stats sur une seule rangée compacte sous le titre.
2026-07-07 17:12:29 +02:00

390 lines
13 KiB
JavaScript

/* ============================================
LEADERBOARD & PLAYER STATISTICS
============================================ */
/**
* Manager du classement
*/
class LeaderboardManager {
static KEY_LEADERBOARD = 'nextgn_leaderboard';
static MAX_SCORES = 100;
/**
* Ajouter un score au classement
*/
static addScore(gameData) {
const scores = this.getAllScores();
const newScore = {
sessionId: generateUUID(),
playerName: getPlayerName(),
userId: getUserId(),
score: gameData.score,
moves: gameData.moves,
timeSeconds: gameData.duration,
difficulty: gameData.difficulty,
date: new Date().toISOString(),
isPerfect: gameData.moves === DIFFICULTY_MODES[gameData.difficulty].paires,
won: gameData.won !== false
};
scores.push(newScore);
// Limiter à MAX_SCORES (garder les plus récents)
if (scores.length > this.MAX_SCORES) {
scores.sort((a, b) => new Date(b.date) - new Date(a.date));
scores.splice(this.MAX_SCORES);
}
localStorage.setItem(this.KEY_LEADERBOARD, JSON.stringify(scores));
DEBUG.log('Score added:', newScore);
return newScore;
}
/**
* Obtenir tous les scores
*/
static getAllScores() {
try {
const scores = JSON.parse(localStorage.getItem(this.KEY_LEADERBOARD)) || [];
return scores;
} catch (e) {
console.error('Leaderboard error:', e);
return [];
}
}
/**
* Obtenir le classement (top X)
*/
static getLeaderboard(difficulty = 'all', limit = 10) {
let scores = this.getAllScores();
// Filtrer par difficulté
if (difficulty !== 'all') {
scores = scores.filter(s => s.difficulty === difficulty);
}
// Trier par score (décroissant)
scores.sort((a, b) => {
if (b.score !== a.score) {
return b.score - a.score;
}
// En cas d'égalité, par temps
return a.timeSeconds - b.timeSeconds;
});
return scores.slice(0, limit);
}
/**
* Obtenir les stats d'un joueur
*/
static getPlayerStats(userId) {
const scores = this.getAllScores().filter(s => s.userId === userId);
if (scores.length === 0) {
return {
totalGames: 0,
bestScore: 0,
averageScore: 0,
averageTime: 0,
bestTime: Infinity,
winRate: 0,
perfectGames: 0
};
}
const bestScore = Math.max(...scores.map(s => s.score), 0);
const totalScore = scores.reduce((a, b) => a + b.score, 0);
const totalTime = scores.reduce((a, b) => a + b.timeSeconds, 0);
const bestTime = Math.min(...scores.map(s => s.timeSeconds), Infinity);
const perfectGames = scores.filter(s => s.isPerfect).length;
const winRate = (perfectGames / scores.length) * 100;
return {
totalGames: scores.length,
bestScore: bestScore,
averageScore: Math.round(totalScore / scores.length),
averageTime: Math.round(totalTime / scores.length),
bestTime: bestTime === Infinity ? 0 : bestTime,
winRate: Math.round(winRate),
perfectGames: perfectGames
};
}
/**
* Obtenir le rang d'un score
*/
static getPlayerRank(userId, difficulty = 'all') {
const leaderboard = this.getLeaderboard(difficulty, Infinity);
const rank = leaderboard.findIndex(s => s.userId === userId) + 1;
return rank > 0 ? rank : null;
}
/**
* Vérifier si c'est un nouveau record personnel
*/
static isPersonalRecord(userId, newScore) {
const stats = this.getPlayerStats(userId);
return newScore > stats.bestScore;
}
/**
* Obtenir les statistiques globales
*/
static getGlobalStats() {
const scores = this.getAllScores();
if (scores.length === 0) {
return {
totalGames: 0,
totalPlayers: 0,
averageScore: 0,
highestScore: 0,
fastestCompletion: Infinity
};
}
const uniquePlayers = new Set(scores.map(s => s.userId));
const totalScore = scores.reduce((a, b) => a + b.score, 0);
const highestScore = Math.max(...scores.map(s => s.score), 0);
const fastestCompletion = Math.min(...scores.map(s => s.timeSeconds), Infinity);
return {
totalGames: scores.length,
totalPlayers: uniquePlayers.size,
averageScore: Math.round(totalScore / scores.length),
highestScore: highestScore,
fastestCompletion: fastestCompletion === Infinity ? 0 : fastestCompletion
};
}
/**
* Mettre à jour l'affichage du classement
*/
static updateDisplay(difficulty = 'all') {
const leaderboard = this.getLeaderboard(difficulty, 10);
const leaderboardList = document.getElementById('leaderboard-list');
if (!leaderboardList) return;
if (leaderboard.length === 0) {
leaderboardList.innerHTML = `
<div class="empty-state">
<div class="empty-state-icon">🎮</div>
<div class="empty-state-text">Aucun score pour le moment</div>
<div class="empty-state-hint">Jouez une partie pour apparaître au classement!</div>
</div>
`;
return;
}
leaderboardList.innerHTML = '';
leaderboard.forEach((score, index) => {
const rankItem = document.createElement('div');
rankItem.className = 'rank-item';
const rankNumber = this.getRankDisplay(index);
const medal = index < 3 ? `class="rank-number medal-${index + 1}"` : 'class="rank-number"';
rankItem.innerHTML = `
<div ${medal}>${rankNumber}</div>
<div class="rank-info">
<div class="player-name">${this.escapeHTML(score.playerName)}</div>
<div class="rank-meta">
<span>⏱ ${formatTime(score.timeSeconds)}</span>
<span>🎯 ${score.moves} mouvements</span>
${score.isPerfect ? '<span>✨ Parfait</span>' : ''}
</div>
</div>
<div class="rank-score">${formatNumber(score.score)}</div>
<div class="rank-difficulty ${score.difficulty}">${DIFFICULTY_MODES[score.difficulty].name}</div>
`;
leaderboardList.appendChild(rankItem);
});
analyticsManager.track('leaderboard_viewed', { filter: difficulty });
}
/**
* Mettre à jour les statistiques du joueur
*/
static updatePlayerStats() {
const userId = getUserId();
const stats = this.getPlayerStats(userId);
// Remplir les éléments HTML
document.getElementById('total-games').textContent = stats.totalGames;
document.getElementById('best-score').textContent = formatNumber(stats.bestScore);
document.getElementById('best-time').textContent = stats.bestTime === Infinity ? '--' : formatTime(stats.bestTime);
document.getElementById('win-rate').textContent = `${stats.winRate}%`;
// Ajouter des classes pour animation si valeurs élevées
if (stats.bestScore > 5000) {
document.getElementById('best-score').parentElement.classList.add('high-value');
}
if (stats.winRate >= 50) {
document.getElementById('win-rate').parentElement.classList.add('high-value');
}
}
/**
* Afficher le rang du joueur
*/
static updatePlayerRank(difficulty = 'all') {
const userId = getUserId();
const rank = this.getPlayerRank(userId, difficulty);
if (rank) {
const rankDisplay = document.getElementById('player-rank');
if (rankDisplay) {
rankDisplay.textContent = `Vous êtes #{rank}`;
}
}
}
/**
* Afficher les statistiques globales
*/
static displayGlobalStats() {
const globalStats = this.getGlobalStats();
DEBUG.log('Global Statistics:', globalStats);
return globalStats;
}
/**
* Nettoyer les scores (DEBUG)
*/
static clearAll() {
if (confirm('Êtes-vous ABSOLUMENT certain de vouloir supprimer TOUS les scores?')) {
localStorage.removeItem(this.KEY_LEADERBOARD);
this.updateDisplay();
this.updatePlayerStats();
DEBUG.log('✓ Tous les scores ont été supprimés');
return true;
}
return false;
}
/**
* Exporter les scores en CSV
*/
static exportCSV() {
const scores = this.getAllScores();
let csv = 'Rang,Joueur,Score,Difficulté,Temps (s),Mouvements,Parfait,Date\n';
scores.forEach((score, index) => {
csv += `${index + 1},"${score.playerName}",${score.score},"${score.difficulty}",${score.timeSeconds},${score.moves},${score.isPerfect ? 'Oui' : 'Non'},"${score.date}"\n`;
});
const blob = new Blob([csv], { type: 'text/csv' });
const url = URL.createObjectURL(blob);
const link = document.createElement('a');
link.href = url;
link.download = `leaderboard-${new Date().toISOString().slice(0, 10)}.csv`;
link.click();
URL.revokeObjectURL(url);
}
/**
* Obtenir l'affichage du rang (numéro ou médaille)
*/
static getRankDisplay(index) {
const medals = ['🥇', '🥈', '🥉'];
return medals[index] || `${index + 1}`;
}
/**
* Échapper le HTML (sécurité)
*/
static escapeHTML(str) {
const div = document.createElement('div');
div.textContent = str;
return div.innerHTML;
}
}
/**
* Statistiques avancées
*/
class AdvancedStats {
/**
* Obtenir la distribution des scores par difficulté
*/
static getDistributionByDifficulty() {
const scores = LeaderboardManager.getAllScores();
const distribution = {};
Object.keys(DIFFICULTY_MODES).forEach(difficulty => {
distribution[difficulty] = scores.filter(s => s.difficulty === difficulty).length;
});
return distribution;
}
/**
* Obtenir la tendance temporelle
*/
static getTimelineTrend(days = 7) {
const scores = LeaderboardManager.getAllScores();
const now = new Date();
const timeline = {};
for (let i = 0; i < days; i++) {
const date = new Date(now);
date.setDate(date.getDate() - i);
const dateStr = date.toISOString().slice(0, 10);
timeline[dateStr] = scores.filter(s => s.date.slice(0, 10) === dateStr).length;
}
return timeline;
}
/**
* Obtenir la moyenne de temps par difficulté
*/
static getAverageTimeByDifficulty() {
const scores = LeaderboardManager.getAllScores();
const averages = {};
Object.keys(DIFFICULTY_MODES).forEach(difficulty => {
const diffScores = scores.filter(s => s.difficulty === difficulty);
if (diffScores.length > 0) {
const totalTime = diffScores.reduce((a, b) => a + b.timeSeconds, 0);
averages[difficulty] = Math.round(totalTime / diffScores.length);
}
});
return averages;
}
/**
* Taux de réussite global
*/
static getGlobalSuccessRate() {
const scores = LeaderboardManager.getAllScores();
if (scores.length === 0) return 0;
const perfectGames = scores.filter(s => s.isPerfect).length;
return Math.round((perfectGames / scores.length) * 100);
}
}
// ============================================
// INITIALISATION
// ============================================
// Exporter pour utilisation globale
window.LeaderboardManager = LeaderboardManager;
window.AdvancedStats = AdvancedStats;
DEBUG.log('Leaderboard Manager initialized');